Crystal Nebula
September 28th, 2008
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Description:
A 3D isometric based action/adventure game where the player controls a young star that must
defeat swarms of enemies and absorb their mass in order to take their place among the
galaxy.
Video footage of gameplay.
Position: Technical Director
Date: 2007 – 2008
Accomplishments:
- Designed and coded the input, using DirectInput, scene management system, using TinyXML, physics, collision detection, and the engine framework to allow for dynamic object interactivity.
- Implemented all of the required features by utilizing C/C++, the Win32 API, DirectX, C/C++ Standard Libraries, and the STL to ensure a robust framework on the Windows PC platform.
- Worked closely with the designer and the producer to successfully implement the game’s required features before the preceded milestones.
- Engineered a component based design using Object Oriented Programming principles to allow for versatility in the engine framework.
- Assisted in the core design of Crystal Nebula in order to plan the development of a dynamic and robust engine architecture that would meet the designs requirements.
Platform: PC
Requirements:
Windows XP, DirectX 9 compatible graphics card, 512 MB RAM, 1.6 GHz Processor, Vertex/Pixel shaders 2.0 or greater.
Screen Shots:

The crescent moons are shooting projectiles at you. You better find some asteroids to launch at them fast!
Categories: Crystal Nebula, Game Projects

