Sundown Cerose
February 25th, 2009
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Description: A fast-paced comic book style 3D isometric based action/adventure game where the player must battle hordes of minions in order to save the galaxy.
Gameplay video footage of Sundown Cerose.
Position: Technical Director
Date: 2008 – 2009
Accomplishments:
- Designed and coded the input, using DirectInput, scene management system, using TinyXML, physics, collision detection, and the engine framework to allow for dynamic object interactivity.
- Implemented all of the required features by utilizing C/C++, the Win32 API, DirectX, C/C++ Standard Libraries, and the STL to ensure a robust framework on the Windows PC platform.
- Worked closely with the designer and the producer to successfully implement the game’s required features before the preceded milestones.
- Engineered a component based design using Object Oriented Programming principles to allow for versatility in the engine framework.
- Assisted in the core design of “Sundown Cerose” in order to plan the development of a dynamic and robust engine architecture that would meet the designs requirements.
- Designed and Implemented the level editor
Platform: PC
Requirements: Windows XP, DirectX 9 compatible graphics card, 512 MB RAM, 1.6 GHz Processor, Vertex/Pixel shaders 2.0 or greater.
Controls: Move: W,A,S,D
Aim: Mouse
Shoot fireball:Left mouse button
Flame thrower: Right mouse button
Screen Shots:



