Tanks ‘n Toasters
September 28th, 2008
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Description: A 2D top-down tile-based action shooter game where you progress through a series of missions to unlock more areas, weapons, and vehicles to save the world against hoards of robotic and electronic devices that are under the control of Victor Hanz, an evil robot.
Video footage of gameplay.
Position: Producer, Programmer
Date: 2006 – 2007
Accomplishments:
- Designed and programmed the graphics system, engine framework, menu/button system, weather system, and the special effects system to allow for dynamic interaction among all objects.
- Developed a robust sound module using the FMOD library and successfully integrated it into the engine framework.
- Gathered and organized all music and sound assets for use throughout the project and programmed the subsystem to manage these resources.
- Utilized Direct3D, the Win32 API, the C/C++ Standard Libraries, and the STL extensively to ensure product robustness on the Windows PC platform.
- Coordinated focus group testing among our peers to ensure gameplay balance.
- Utilized eProject to plan milestones, develop a schedule, and apply risk assessments at regular intervals to assist in the launch of Tanks n Toasters.
Platform: PC
Requirements: Windows XP, DirectX 9, 512 MB RAM, 1 GHz Processor
Controls:
Move: W,A,S,D
Aim: Mouse
Shoot:Press mouse button
Screen Shots:
Categories: Game Projects, Tanks n' Toasters

