Physics Engine
January 23rd, 2009
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Physics engine in action
Description: This is an implementation of my physics engine that I developed during my PHY350 class at DigiPen. There are many more features I would like to add to this physics engine, so once I get out of school, expect to see a more advanced engine. Expect integration with my other engine which includes articulated figures, hierarchical based animation system, path following, path finding, Inverse Kinematics, and spring based cloth physics.
Date: 2007
Features:
- Object Oriented Bounding Boxes
- Narrow Phase Collision Detection: SAT
- Broad Phase Collision Detection: None
- Impulse Based Collision Resolution
- Micro-collision based
- Objects can fall asleep
- Simple rag-doll physics with contact points used for joints
Platform: PC
Requirements: Windows XP, 512 MB RAM, 1.6 GHz Processor, DirectX 9c, Pixel and Vertex Shaders 2.0
Controls: None
Screen Shots:
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