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Don’t get left behind

Do you want to know what the latest trends are in game development? Do you have a fear of being left behind in the game dev industry because you don’t know what such n’ such a technique is? Is there something you can do to make sure you’re not left behind in the dust?  There …Continue reading

Physics

General The Physics Encyclopedia Tutorials Essential Math for Games Programmers Simulation http://www.mijagourlay.com/ http://graphics.ethz.ch/publications/papers.php#2009 http://www.math.ucsd.edu/~sbuss/ResearchWeb/index.html David Baraff’s Papers Game Physics Resources Box2D IBDS – Physics library Gamma Ron Fedkiw My Physics Lab GameDev.net – Math and Physics Section Game Physics David EberlyChris Hecker Bullet Physics Forum Math and Physics Forum – GameDev.net Game Physics Resources Erin’s …Continue reading

Conferences and Presentations

Physics Engine

Physics engine in action Description: This is an implementation of my physics engine that I developed during my PHY350 class at DigiPen. There are many more features I would like to add to this physics engine, so once I get out of school, expect to see a more advanced engine. Expect integration with my other …Continue reading

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